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Will Dudley
Will Dudley
Principle Technical Artist @ No Brakes Games
Tenerife, Spain

Summary

I am a skilled 3D artist with 5 years experience and have been lucky enough to work on three great mobile games and two AAA published titles. I have enjoyed being able to play a key role in the creative and technical decisions. Working closely with the whole development team to get the most out of our tech and create fantastic looking games that we can be proud of. Working on many global brands I have shown the ability to create environments and characters that follow the great style of the source material, as well as working quickly to create hundreds of high quality characters and assets.
I have a keen creative mind and am always brimming with ideas and concepts that I can’t wait to try out. I also enjoy problem solving and working with others to find efficient solutions for issues that arise during development. I am always looking to improve myself, and enjoy collaborating with others to find techniques and practices that will enhance the quality and speed of the work we produce.

Skills

3D ModelingEnvironment ModelingHard Surface ModelingLow-poly ModelingProp ModelingTexturingGame DevelopmentWeapon ModelingVehicle ModelingPBR TexturingTexture Baking

Software proficiency

3ds Max
3ds Max
Maya
Maya
Unity
Unity
3DCoat
3DCoat
Photoshop
Photoshop

Reel

Productions

    • Mobile Game
      RIZE: Zombies
    • Year
      2016
    • Role
      Lead Artist
    • Company
      Marmalade Game Studio
    • Mobile Game
      Transformers: Robots In Disguise
    • Year
      2015
    • Role
      3D Artist
    • Company
      Marmalade Game Studio
    • Mobile Game
      Littlest Pet Shop Your World
    • Year
      2014
    • Role
      3D Artist
    • Company
      Marmalade Game Studio
    • Mobile Game
      Hasbro Arcade
    • Year
      2013
    • Role
      3D Artist
    • Company
      Marmalade Game Studio
    • Video Game
      Fable: The Journey
    • Year
      2012
    • Role
      Facial Animator
    • Company
      Lionhead
    • Video Game
      Kinect Sports: Season 2
    • Year
      2011
    • Role
      3D Artist
    • Company
      Rare

Experience

  • 3D Artist - Lead Environment Artist at Marmalade Game Studio
    London, United Kingdom
    April 2013 - August 2016

  • Facial Animator at Lionhead
    Guildford, United Kingdom
    March 2012 - June 2012

    Facial animation at Lionhead was created with a morph-target based system. This was primarily used to create animations using video reverence from mo-cap shoots, but also animating to a audio track without video reference.

  • 3D Artist at RARE Ltd
    Birmingham, United Kingdom
    March 2011 - December 2011

    Over the development of Kinect Sports Season Two I took on many roles. Primarily creating in-game assets such as sports equipment, I also spent time rigging props for animation, and tracking down and solving bugs found by the QA team.

    I was lucky enough to be kept on for the development of the DLC, and am very proud that some of the new game modes rely entirely on new art that I created.